In the heart of the dense jungles, where ancient mysteries lie entwined with the very fabric of the land, there roam the Skinks, agile and cunning, like shadows amidst the foliage. These diminutive warriors, standing no taller than a human child, possess a fierce intelligence matched only by their unrivaled swiftness.
With darting movements and lightning reflexes, Skinks navigate the treacherous terrain of their homeland, their keen eyes ever watchful for signs of danger. They are the eyes and ears of the Lizardmen, the first to sense the approach of foes and the first to strike when opportunity arises.
Skinks are not merely scouts or skirmishers; they are the very essence of adaptability on the battlefield. Armed with javelins, blowpipes, and shortbows, they rain death upon their enemies from the shadows, striking with deadly precision before melting away into the undergrowth.
Yet, their role extends beyond mere combat prowess. Skinks are masters of reconnaissance, their knowledge of the land unparalleled. Through their efforts, the Lizardmen army moves with purpose and clarity, exploiting weaknesses and seizing opportunities with ruthless efficiency.
In the grand tapestry of war, Skinks are the threads that bind strategy to action, weaving a web of cunning and guile that ensnares even the most formidable of adversaries. They are the embodiment of the Lizardmen’s agility and cunning, ensuring that their armies are not only powerful but also flexible and adaptable in the face of any challenge that dares to threaten the primordial balance of the jungle.
These miniatures can be used as unit in any Lizardmen army for tabletop games like Forgotten World, Saga: Age of Magic, KOW, The 9th Age and other Warhammer Fantasy Battles alternative games.
Lizardmen warriors usable individually for skirmish games like Rangers of the Shadow Deep, Frostgrave, Circle of Blood and other Mordheim City Of The Damned alternatives.